16 Oct 2025
Blender 4.5 introduces substantial enhancements across its rendering engines, simulation tools, and overall performance, solidifying its position as a powerful, free, and open-source 3D modeling program. These updates enable users to create everything from photorealistic dragons to full-length movies with greater efficiency and fidelity.

Blender 4.5 is a robust, free, and open-source 3D modeling program capable of producing photorealistic dragons, complex simulations, and complete movies, with one Blender-made film recently winning an Oscar.
Blender 4.5 is completely free and open source, enabling users not only to download and utilize it but also to modify its code, extend its functionalities, or create entirely custom versions.
The Cycles ray tracing engine in Blender 4.5 now features adaptive subdivision, which refines geometry quality based on its proximity to the camera, making 3D displacement effects 10 to 15 times faster.
Blender 4.5 enhances the bump filtering of normal maps, ensuring more detail is preserved near shadow edges and improving the visual quality of low-polygon geometry.
Cycles now supports custom scripted cameras utilizing OSL, delivering clean images without introducing additional noise, even with complex scripting.
AMD devices automatically leverage HIP ray tracing hardware acceleration, resulting in up to a 30% improvement in render times on newer AMD GPUs.
The author expressed a deep personal connection to Blender, having used it for years during PhD studies in computer graphics and AI, and was honored to announce some of Blender 4.5's features in the official video.
The Eevee renderer has become up to twice as fast, depending on the scene, due to threaded optimization and efficient texture loading.
Blender 4.5 introduces a new volume shader with physically accurate functions designed to model light scattering, significantly enhancing the realism of foggy and misty scenes.
The common computer graphics problem of z-fighting is resolved in Blender 4.5 through the implementation of the reverse Z algorithm, which makes distance encoding more precise near zero, ensuring greater precision closer to the camera.
The grease pencil feature, used for 3D drawing, has received numerous bug fixes and minor improvements, now including new nodes that allow for incredible artistic effects when combined with geometry nodes.
Blender's integrated video editor features quality-of-life enhancements, such as the slip operator, which enables precise positioning of content.
Users can now switch the backend renderer from OpenGL to Vulkan, leading to faster loading times, quicker geometry editing, and more interactive sculpting.
Numerous tutorials and test scenes are available to assist users in getting started with Blender, providing extensive learning support.
Blender 4.5 is a bit like a magician’s hat, allowing users to pull out photorealistic dragons and amazing simulations with its powerful, free, and open-source capabilities.
| Feature | Description | Impact |
|---|---|---|
| Cycles Adaptive Subdivision | Refines geometry based on camera proximity for 3D displacement effects. | 10 to 15 times faster rendering of complex details. |
| Normal Map Bump Filtering | Preserves more detail near shadow edges, improving visual fidelity. | Enhances the realistic appearance of low-polygon geometry. |
| AMD HIP Ray Tracing Acceleration | Hardware acceleration is now defaulted for AMD devices. | Up to 30% faster render times on newer AMD GPUs. |
| Eevee Renderer Optimization | Threaded optimization and fast texture loading were implemented. | Up to twice as fast rendering, depending on the scene. |
| Reverse Z Algorithm | Enhances precision for distance encoding, especially near the camera. | Eliminates z-fighting issues, improving visual consistency. |
| Vulkan Backend Renderer | Allows switching from OpenGL to Vulkan for rendering backend. | Provides faster loading, geometry editing, and interactive sculpting. |
