16 Oct 2025
Unreal Engine 5.6 introduces significant advancements, including a revolutionary MetaHumans system that rapidly creates incredibly high-fidelity virtual humans and allows users to integrate themselves with just a regular monocular phone camera. The update also delivers performance enhancements across Lumen's global illumination, faster world geometry loading, intuitive motion editing, direct in-editor sculpting, and realistic real-time physics for characters.

Unreal Engine 5.6 is presented as a significant update to a popular game development platform, featuring enhanced simulation capabilities and numerous improvements across its functionalities.
The updated MetaHumans system rapidly generates incredibly high-fidelity virtual humans, a dual capability seamlessly integrated into Unreal Engine.
Previously requiring depth cameras and multiple applications, users can now integrate their likeness into virtual worlds using only a standard monocular phone camera, simplifying the process considerably.
The new system performs all processes in real-time, allowing users to imagine and apply any piece of clothing for their virtual self, which also changes dynamically as body proportions are altered.
Virtual characters' body proportions, such as musculature, can be adjusted, with clothing automatically adapting to these changes, eliminating the need for previous manual work and substantial expertise for most creators.
Unreal Engine 5.6 features improved tools for expression editing and hairstyling, reducing tasks that previously took hours to just a few seconds.
Lumen, Unreal Engine's global illumination and ray tracing system, has been improved, creating more realistic lighting and materials for virtual worlds with enhanced performance.
The engine now loads the geometry for huge virtual worlds more quickly, improving efficiency and user experience.
Unreal Engine 5.6 offers a more intuitive way to edit motion, streamlining the animation process.
Users can now directly sculpt facial expressions and shape changes on 3D characters within the editor using built-in tools, potentially even while the game is running.
Characters can move more realistically by adding real-time physics and ragdoll effects directly in Control Rig, allowing limbs to bounce and bodies to react dynamically.
Substrate materials enable more realistic and flexible mixing of complex material models than before, enhancing visual fidelity.
Unreal Engine 5.6 and its new features are free for most creators, making advanced development tools accessible.
Just doing one of these two would be amazing, but the two at the same time is absolute magic.
| Feature | Description | Benefit |
|---|---|---|
| MetaHumans System | Rapid creation of incredibly high-fidelity virtual humans and self-insertion capability. | Generates realistic digital characters quickly and easily, allowing users to integrate themselves into virtual worlds with a standard phone camera. |
| Real-Time Character Customization | Real-time editing of body proportions, expressions, clothing, and hairstyling with automatic adaptation. | Eliminates manual work and expertise, offering free and fast customization, with clothing dynamically adjusting to body changes. |
| Lumen Global Illumination | Improved and more performant ray tracing system for lighting and materials. | Creates more realistic lighting and material rendering, enhancing visual fidelity in virtual environments. |
| Faster Virtual World Loading | Quicker loading of geometry for massive virtual worlds. | Enhances performance and user experience, especially in large-scale and complex digital environments. |
| Intuitive Motion Editing | More streamlined and user-friendly tools for editing character movement. | Simplifies and accelerates the animation workflow, making character motion design more accessible. |
| Direct Facial Sculpting | Built-in tools for sculpting facial expressions and shape changes directly in the editor, even during runtime. | Provides immediate and precise control over character facial features and expressions within the development environment. |
| Real-Time Physics in Control Rig | Integration of real-time physics and ragdoll effects for character movement. | Makes characters move more realistically by adding dynamic reactions like limb bouncing and body interactions. |
| Substrate Materials | Enables more realistic and flexible mixing of complex material models. | Offers advanced visual fidelity and versatility in material design, enhancing the realism of virtual objects. |
